Computer Engineer with expertise in procedural generation, computational geometry, and GPU-driven real-time rendering. I develop high-performance shaders and scripts to create complex visual effects — providing optimized experiences for PC & Mobile platforms like Meta Quest VR.





Compute shader based algorithm mixed with Shader Graph to operate directly on mesh vertex buffers, simulating real-time elastic deformations.

Developed a procedural Python and Geometry Nodes pipeline in Blender for mesh collection expansion.

Compute shader powered real-time 3D noise textures to simulate dynamic ultrasound visuals.

Custom HLSL Shader that applies tesselation and a height map to create this organic effect.


View Projects [ -> ]
Jan·12·2026
Writing
Dec·16·2025
Urban Heat
Oct·06·2025
Methods
We invite researchers, community organizations, and public agencies to collaborate. Contact us to use or share datasets and protocols or to discuss joint projects.

NOTESLAB® is supported by a mix of institutional and project-based funding. Partner and funder acknowledgements are listed on relevant project and resource pages.
Field Notes are working-facing posts—method notes, reflections, and updates written for readability and practical reuse. Publications are formal research outputs (journal articles, reports, and working papers) with citation details and official links.
Often, yes. Each resource lists its license and any access conditions. If a dataset is restricted (e.g., sensitive locations or participant privacy), we’ll note how to request access.
Use the citation information on the relevant page when available (publication citation, dataset version, or post date).
When in doubt, cite the page title, NotesLab®, the year, and the URL.
Email noteslab@dier.ie with a short description of your project and what you need (e.g., dataset version, intended use, timeline). We typically respond within 3–5 working days.